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| Lisa Cirrincione |
| Introduction |
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"PLAN YOUR WORK AND WORK YOUR PLAN" KRYPTO (TARGET GAME) Power Point presentation
Number sense game sites aligned with sixth grade math curriculum. Word document file containing 6th grade math number
sense games .
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Mathematical Reasoning 1.0 Students make decisions about how to approach problems: 1.1 Analyze problems by identifying relationships, distinguishing relevant from irrelevant information, identifying missing information, sequencing and prioritizing information, and observing patterns. 1.2 Formulate and justify mathematical conjectures based on a general description of the mathematical question or problem posed. 1.3 Determine when and how to break a problem into simpler parts. 2.4 Use a variety of methods, such as words, numbers, symbols, charts, graphs, tables, diagrams, and models, to explain mathematical reasoning. 2.7 Make precise calculations and check the validity of the results from the context of the problem. Sixth Grade Math: Focus
on using Math Reasoning to solve Number Sense games.
. After reviewing the PACE problem solving model, students will be able to apply this model to varied number sense games.
IAfter reviewing lesson standards , objectives and vocabulary the teacher will review the PACE format on a Power Point presentation using an introductory activity(number sense game called KRYPTO). The enabling activity will be a table game of KRYPTO with a verbal table summary (PACE format). The culminating activity will be a student choice selection of a number sense game from online or inclass game selection with an individual PACE summary required. (This culminating activity will be an onging inclass and homework assignment through out the school year.) A matrix table (Access) will record students game playing success. Introductory Activity The overhead PACE template will be reviewed as a problem solving tool. P (Problem) requires that the student use MR 1.0 to identify how to approach the problem by identifying it's parts and restating them in a 1-2 sentence summary using (MR3.5)pictures,numbers and words. A (Action) requires students use MR 1.2 to formulate a conjecture or plan based on the probem posed. C(Calculate) requires students to use MR1.3break the problem into simplier parts and use (MR2.5)pictures,numbers and words to(MR2.7) to make precise calculations . E (Evaluate) requires students t (MR2.7) check the validity of the results from the context of the problem. Enabling Activity(ies) Krypto is a number sense game that can be played with a partner or whole group. A target number is chosen by rolling two dice, then five additional numbers are rolled. Players may use any math function or operation using each of the rolled numbers only once to reach the target number.t Culminating
Activity
Insert your grading rubric
for the culminating activity or a link to your rubric or test document
file
Results
School Name
Lincoln Middle School
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